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 » Intellivision » Mattel Intellivision » Collectorvision Intellivision homebrews for 2021

Collectorvision Intellivision homebrews for 2021

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Rev

Rev
Admin
Admin
Any news on Collectorvision for 2021? Do they have any games coming up this year?


________________________________________
This Revolution will be Intellivised!
http://www.intvrevolution.com

intylab

intylab
Member
Member
I was wondering the same thing. If I'm not mistaken, there wasn't an Intellivision CollectorVision club last year, but I did get in the year before and got the exclusive physical game.


________________________________________
__________
"They'll never do it in time!"
"The code! The code! Figure out the code!"
"It won't be easy!"
"Cut this out second, this fourth, this first, this third."

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https://linktr.ee/intylab

mdoerty


Rookie
Rookie
Just looking at their release pattern, it appears their emphasis -- and their success -- is on Colecovision.
Their Intellivision Club never hit capacity -- while the CV Club sells out each year.

Rev

Rev
Admin
Admin
I wonder why?


________________________________________
This Revolution will be Intellivised!
http://www.intvrevolution.com

mdoerty


Rookie
Rookie
Rev wrote:I wonder why?

I think since the CV is slightly newer and basically an MSX variant, it is much easier to program. So it has become the go-to machine for early 1980s arcade conversions.

TrekMD

TrekMD
Moderator
Moderator
They did include Intellivision games with the 2021 CV club membership. That was a nice surprise to me.


________________________________________
Going to the final frontier...gaming!
Collectorvision Intellivision homebrews for 2021 IntellivisionBanner-TrekMD2_zps814444c5
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cmadruga


Rookie
Rookie
They got Gooninuff ;-)
Not sure about release dates.

mdoerty


Rookie
Rookie
TrekMD wrote:They did include Intellivision games with the 2021 CV club membership.  That was a nice surprise to me.

Do you mean access to the ROMs of their past games?
Or do they have something else planned (which I never saw posted on their page).


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Intymike

Intymike
Rookie
Rookie
We didn't behave well enough, so they don't love us anymore.

At one point they said that the Intellivision games sell better than the Colevovision games. But after all they mostly sold us the Intellivision games twice with slightly different box variations.

mdoerty and Steve Jones like this post

mdoerty


Rookie
Rookie
Intymike wrote:We didn't behave well enough, so they don't love us anymore.

At one point they said that the Intellivision games sell better than the Colevovision games. But after all they mostly sold us the Intellivision games twice with slightly different box variations.

The CV is easier probably easier to program for and easier to manufacture -- so I think there is a greater profit potential there.

Intymike

Intymike
Rookie
Rookie
mdoerty wrote:

The CV is easier probably easier to program for and easier to manufacture -- so I think there is a greater profit potential there.

I don’t think that the CV is much easier to develop on than the Inty since IntyBasic is around.

mdoerty


Rookie
Rookie
Intymike wrote:
mdoerty wrote:

The CV is easier probably easier to program for and easier to manufacture -- so I think there is a greater profit potential there.

I don’t think that the CV is much easier to develop on than the Inty since IntyBasic is around.

I was thinking traditionally. I also know that the CV is in the MSX family of consoles (or similar to it). So porting games from other consoles has been big -- which is not something you can really do with an Intelly.

I also know talking to some developers that the Intellivision market was stronger a few years ago. I wonder what the CV market will be like in a few years when the main owners are in their 50s (like the Inelly is now).

intylab

intylab
Member
Member
I wouldn't argue that the Intellivision indie market was stronger a few years ago. More to the point, it was undersaturated until IntyBASIC caught on. The original 2005 release of SameGame & Robots had at least 250 copies produced. (The early batch I think had only 100 or 150 copies, but they all sold out, so a second batch was made. That was before the 2012 reissue.)


________________________________________
__________
"They'll never do it in time!"
"The code! The code! Figure out the code!"
"It won't be easy!"
"Cut this out second, this fourth, this first, this third."
https://linktr.ee/intylab

mdoerty


Rookie
Rookie
intylab wrote:I wouldn't argue that the Intellivision indie market was stronger a few years ago.  More to the point, it was undersaturated until IntyBASIC caught on.  The original 2005 release of SameGame & Robots had at least 250 copies produced.  (The early batch I think had only 100 or 150 copies, but they all sold out, so a second batch was made.  That was before the 2012 reissue.)

EDIT: I just reread the message above and realized that I misread it a bit. So I added the word "Agreed" to show that I am now expanding upon the quoted post rather than debating it.


Agreed. What I meant by "stronger" that there was more demand.  In part, that may have been there was less supply. As has been noted,  before the advent of IntyBASIC, it was much harder to produce games. So fewer came out. Now, there is much more on the market (once people can source parts). So each sells less as there is more supply and thus less demand -- so a developer, the market is not as "strong."

That all being said, and given everything that I have said, I am still not sure why the CV is more popular than the Intellivision. Both sold about the same amount (if anything, there might be more Intellvisions out there because it was 3M CVs and 3M Intellys pre-crash with no accurate number post-crash (though I once saw a 6M total speculated). Plus a CV power supply alternative is much harder to source.

Steve Jones


Moderator
Moderator
I think the Intellivision club didn't do that well because it was $150 for basically one new surprise game and (eventually) access to 10? roms, for games most of us had already bought, often in multiple box versions. They initially said we would have access to the 50 or so coleco roms then reneged on that. And they gave us a $10 off coupon but haven't released any Intellivision games since then to actually use it for. The Coleco club seemed like a much better deal in my opinion.

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mdoerty


Rookie
Rookie
Steve Jones wrote:I think the Intellivision club didn't do that well because it was $150 for basically one new surprise game and (eventually) access to 10? roms, for games most of us had already bought, often in multiple box versions. They initially said we would have access to the 50 or so coleco roms then reneged on that. And they gave us a $10 off coupon but haven't released any Intellivision games since then to actually use it for. The Coleco club seemed like a much better deal in my opinion.

I had forgotten about the $10 coupon. I am not even sure where mine is (or if I ever got it, to be honest).

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