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Wii U a failure?

4 posters

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1Wii U a failure? Empty Wii U a failure? Thu 23 Jan 2014, 6:48 pm

Rev

Rev
Admin
Admin

At least saleswise?

Im loving it actually, but all the doom talk is no good!

Can Nintendo turn it around?

3rd party support is about dead!

arghhh.....

http://www.intvrevolution.com

2Wii U a failure? Empty Re: Wii U a failure? Sat 01 Feb 2014, 5:28 pm

sloan

sloan
Moderator
Moderator

I don't have one but have read all the negativism on other sites. I theorize that Nintendo will only put up with lackluster sales for another year max before pulling the plug ala Virtual Boy. I would only hope they have R&D developing a solid competitor for Xbone and PS4, to be released soon. The risk they take by abandoning Wii U early is angering the loyal Nintendo customers who own one, similar to Sega's tactics with Saturn and Dreamcast. That could be fatal if played wrong. They could always do backwards compatibility between Wii U and its replacement to at least help those to easily migrate to the new system. Only my thoughts, for whatever they might be worth.

3Wii U a failure? Empty Re: Wii U a failure? Tue 11 Feb 2014, 11:34 am

onthinice

onthinice
Star Fighter
Star Fighter

I do not own a Wii U either and have no desire to own anymore new consoles at this time.

Are Microsoft and Sony doing great business?

All three look like amazing systems but the last generation still looks strong to me. There are Wii and Xbox 360 games I would like to own. I am sure if I had a Playstation 3, there would be games worth buying still.

4Wii U a failure? Empty Re: Wii U a failure? Mon 24 Feb 2020, 10:36 am

intylab

intylab
Member
Member

My speculation is that Nintendo released the Wii U in haste because the Wii had been hacked.  Piracy is what killed the Dreamcast, causing Sega to suddenly pull the plug at the height of its popularity.  Therefore Nintendo threw something together that would combine everything that was good about the Wii with a bunch of other features that would try to win gamers back from Sony/Microsoft, and didn't have time to do adequate market research first.  Just for good measure, take down the WiiConnect24 server almost immediately after Wii U launch to basically force their fan base to "upgrade."

Of course, the reason big-budget third party developers weren't interested in cross-porting their games to Nintendo had mainly to do with the fact it would have inflated their development costs for a limited market segment, since Nintendo hardware tended to be proprietary.  So Nintendo throws so much of their launch budget at developers like Warner Bros. Interactive and Activision, practically begging them to port some of their more popular titles so they can have something to advertise before launch.

I had realized the writing was on the wall for Wii U when GameStop released their Holiday 2013 catalog, and everything was devoted to Playstation 4 and Xbox One until page 24, where there were a mere two pages for Wii U and 3DS, just before the Preowned section.  I asked a GameStop employee about it, and he said Nintendo just didn't allocate much money to advertise through GameStop.  Maybe because they knew they had a monstrosity on their hands, or because they blew too much of their advertising budget from earlier.

https://linktr.ee/intylab

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