IntellivisionRevolution Forums
Welcome to the official IntellivisionRevolution Forum!

Join the forum, it's quick and easy

IntellivisionRevolution Forums
Welcome to the official IntellivisionRevolution Forum!
IntellivisionRevolution Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.
IntellivisionRevolution Forums

Official Forum

Log in

I forgot my password



Social bookmarking
Social bookmarking reddit      




Bookmark and share the address of IntellivisionRevolution Forums on your social bookmarking website

Who is online?
In total there are 42 users online :: 0 Registered, 0 Hidden and 42 Guests

None

[ View the whole list ]


Most users ever online was 189 on Sun 22 Sep 2013, 8:05 am
RSS feeds

Yahoo! 
MSN 
AOL 
Netvibes 
Bloglines 


The Intellivision Forums
Statistics
We have 463 registered users
The newest registered user is greenturtle39

Our users have posted a total of 4154 messages in 881 subjects
Search
 
 

Display results as :
 


Rechercher Advanced Search

The Intellivision Forums

You are not connected. Please login or register

Atari 7800 Marketplace

Go down  Message [Page 1 of 1]

1Atari 7800 Marketplace Empty Atari 7800 Marketplace Thu 19 Jan 2012, 6:20 pm

Rev

Rev
Admin
Admin

At the time, a key driver for success with a home console was the number of home conversions it had of popular arcade games. This had been a primary reason for the success of the Atari 2600 VCS against systems like the Intellivision.

During the Atari 7800’s life cycle, Atari found themselves struggling to get developers to create 7800 versions of then-popular arcade titles because of a controversial policy employed by Nintendo. When Nintendo revived the industry, they signed up software development companies to create NES games under a strict license agreement which imposed serious restrictions on what they were allowed to do. One of the key clauses was that companies who made Nintendo games were not allowed to make that game on a competing system for a period of two years.[6] Because of the market success of the NES, companies chose to develop for it first and were thus barred from developing the same games on competing systems for two years. The software libraries of the Atari 7800 and Sega Master System suffered tremendously as a result.

Some NES titles were developed by companies who had licensed their title from a different arcade manufacturer. While the creator of the NES version would be restricted from making a competitive version of an NES game, the original arcade copyright holder was not precluded from licensing out rights for a home version of an arcade game to multiple systems. Through this loophole, Atari 7800 conversions of Mario Bros., Double Dragon, Commando, Rampage, Xenophobe, Ikari Warriors and Kung Fu Master were licensed and developed.

Third party development for the 7800 was limited as most game companies were locked into exclusive agreements with Nintendo for the NES. 11 titles were developed and sold by three third-party companies under their own labels for the 7800 (Absolute Entertainment, Activision, and Froggo) with the rest published by Atari themselves. However, most Atari development was contracted out.

http://www.intvrevolution.com

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum